Choose your heritage — for it is the foundation upon which your legend shall be built
❧ ✦ ❧
There are thirteen playable races in Leonoria, and each belongs to one of four great lineages — recognized by scholars as the four ways the Great Death remade the peoples of the world. These are not political categories, nor bonds of loyalty. They are something older and less comfortable: a shared inheritance. What each lineage was before the catastrophe, the Great Death transformed. What each race became, the centuries that followed defined.
The Archons were refined — elevated into something tall, slender, and deeply saturated with Materium in ways still not fully understood. The Common Folk passed through the catastrophe largely unchanged, their nature remaining human enough to diverge freely across three distinct peoples. The Wildmen were enlarged and partially maddened, the violence of transformation written into their very blood. And the Elementally Afflicted were fused with the physical world itself — wood, stone, swamp, and ash becoming as much a part of them as flesh ever was.
To choose your race is not merely to choose a set of traits. It is to choose a history.
✦ The Archons
Ancient and transformed beyond recognition, the Archons are the oldest living memory of Leonoria. Four kindreds — each a different interpretation of the same deep change. Tall, slender, and suffused with Materium in ways other lineages cannot replicate. They share no politics, few alliances, and almost no warmth between them. What they share is a lineage none of them openly discusses.
The Common Folk are those who endured the Great Death without being fundamentally remade by it. Three peoples — distinct in land, culture, and temperament — united by the simple fact that their nature remained, broadly, human. Not the oldest, not the most gifted in Materium. But freer to become whatever their circumstances demand.
The Great Death did not refine the Wildmen — it enlarged them, and partially maddened them. Pressing something brutal and restless into their blood that has never fully left. Two kindreds, born from the same root, who chose different responses to the same catastrophe. What they share is power. What they do not share is much else.
The Elementally Afflicted were not merely changed by the Great Death — they were fused with it. Wood, stone, swamp, and void became part of their nature in ways that can never be separated from flesh. Four kindreds, each shaped by a different element, each carrying both the gift and the wound of a bond they never chose.